The presence of Ghost Orbs with The Mimic means that players have to take care when trying to identify the ghost with three pieces of evidence, including Ghost Orbs, if there is a potential overlap between The Mimic and another ghost. In general, be prepared for the possibility of early hunts ( Demon)Īdditionally, it is prudent to have Smudge Sticks handy, as The Mimic may imitate fast ghosts such as the Revenant or Thaye, or most dangerously imitate the Deogen and require hunters to completely change up their strategy from hiding to looping between hunts, potentially after everyone is already situated at a hiding spot.Make sure to have active sources of flame in the Ghost Room ( Onryo).Turn off electronics that are no longer needed ( Raiju).Try to minimize speaking when near the ghost ( Yokai). The absolute safest way to handle a Mimic is to treat it as if it had every potential modifier that could increase its aggression, and make sure to utilize if not all, then at least a few tactics that would be used to dissuade attacks from other ghost types: The Mimic's fundamental nature means that it is unpredictable: it can theoretically have the powers of almost any ghost type at any time, most notably ghost abilities that could enable early hunts. Weakness: Several reports have noted ghost orb sightings near mimics. Strength: We're unsure what this ghost is capable of. These are the strengths and weaknesses as listed in the journal: Whether Ghost Orbs is selected does not affect your payout even if the ghost is blanked out when selecting the ghost. Though Ghost Orbs are always present, this is not considered by the Journal when inputting evidences. These Ghost Orbs, along with the other evidences if none are hidden due to the difficulty, will always exist regardless of the type of ghost that The Mimic chooses to imitate.Īlthough some players have suggested the ghost orbs produced by The Mimic tend to follow it around while roaming, these orbs in fact behave in exactly the same way as those produced by other ghost types and will only levitate in its ghost room. The Mimic provides "evidence" of Ghost Orbs in addition to its three main evidence types, which also appear on Nightmare difficulty and on custom difficulties with reduced evidences, including zero evidence. Mimicking the player, as well as any other ghost, does not change its ghost model. The Mimic may also imitate the player or The Mimic (itself), but in these cases, it will act as a "default" ghost and have no special abilities. If The Mimic mimics a Thaye, a fixed age is randomly selected, and it will mimic another ghost using its own timer instead of the Thaye's ageing timer. The Mimic will change the ghost type that it chooses to imitate every 30 seconds to 2 minutes, but cannot change during hunts. Additionally, it cannot copy other ghost types' guaranteed evidences on Nightmare/reduced evidence types custom difficulty, even if The Mimic has them as evidence. For example, it is able to copy the Obake's six-fingered handprints as The Mimic itself has fingerprints as evidence, but it cannot copy the Goryo's trait of only appearing on a Video Camera when interacting with a D.O.T.S Projector, as The Mimic does not have D.O.T.S. It may also copy features of evidence of mimicked ghost types, but not their evidences themselves. Poltergeist multithrow, Demon ability hunt) Various forms of special abilities (e.g.Interaction and ghost event rates and preferences.The Mimic is able to imitate any type of ghost, and inherit all of its features and abilities:
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